1st International Computer Education Symposium accepts research employing a variety of qualitative and/or quantitative methods and/or mixed approaches which take account of how participants can become involved in research processes in all areas of the computer education field amongst curriculum issues of computer education, teaching programming, new teaching approach for programming as educational robots, cognitive issues in computer education, thinking skills in computer education and e-learning. The aim of the journal is to increase understanding of computer education in learning and teaching in pre-primary, primary, secondary, higher, and adult education.
General Issues
- Computational Thinking
- Programming
- Algorithm
- Problem Solving
- Creative Thinking
- Critical Thinking
- Cooperative Learning
- Basic Training at all levels
- A curriculum that can be executed with a computer teacher, not someone else
- Integration of Computing Education
- Cyber Awareness and Literacy
- Data Science and AI Literacies
- Higher and Further Education
- Primary and Secondary Education
- Workplace Learning
- Vocational Training
- Home Schooling
- Distance Learning
- Blended Learning
- Continuous Professional Development (CPD) for Educational and Training Staff
- Learning Management Systems (LMS)
- Managed Learning Environments (MLEs)
- Virtual Learning Environments (VLEs)
- ComputerMediated Communication (CMC) Tools
- Social Support Software
- The architecture of Educational Information Systems Infrastructure
- Security and Data Protection
- Learning Objects
- XML Schemas and the Semantic Web
- Web 2.0 Applications
E-Learning Curriculum Development Issues
- Philosophies and Epistemologies for e-learning
- Learning Theories and Approaches for e-learning
- e-Learning Models
- Conceptual Representations
- Pedagogical Models
- e-Learning Pedagogical Strategies
- e-Learning Tactics
- Developing e-Learning for Specific Subject Domains
Design Issues
- Designing e-Learning Settings
- Developing e-Learning Pilots and Prototypes
- Creating e-Learning Courses
- Collaborative Learning
- Problem-based Learning
- Inquiry-based Learning
- Blended Learning
- Distance Learning
- Designing e-Learning Tasks
- E-learning Activities
- Online Groupwork
- Experiential Learning
- Simulations and Modelling
- Gaming and Edutainment
- Creativity and Design Activities
- Exploratory Programming
E-Learning Delivery Issues
- E-Delivery in Different Contexts
- Higher and Further Education
- Primary and Secondary Schools
- Workplace Learning
- Vocational Training
- Distance Learning
- Online Assessment
- Innovations in e-Assessment
- E-Moderating
- E-Tutoring
- E-Facilitating
- Leadership in e-Learning Delivery
- Networked Information and Communication Literacy Skills
- Participation and Motivation in e-Learning
E-Learning Research Methods and Approaches
- Action Research
- Design Research
- Course and Programme Evaluations
- Systematic Literature Reviews
- Historical Analysis
- Case Studies
- Meta-analysis of Case Studies
- Effectiveness and Impact Studies
- Evaluation of e-Learning Technologies
- Evaluation of Student and Tutor Satisfaction
- Learning and Cognitive Styles
- Ethical Issues in e-learning
- E-Assessment?